

Player damage is the damage dealt to a player’s HP (see image above) when they lose a round. Pure damage may be dealt through unit abilities, alliances, or items.Įxamples of unit abilities include Axe’s ‘Counter Helix’, Doom’s ‘Doom’, Omniknight’s ‘Purification’, or Viper’s ‘Nethertoxin’.

Pure damage can neither be reduced nor amplified by magic resistance or armor. Magic immunity may be achieved by possessing items such as Black King Bar, or abilities such as Lifestealer and Alchemist’s 3-star effects. Magic immune units will not take any magical damage. When a unit receives negative magic resistance, it will take more magical damage. Mage alliance reduces the magical resistance of all enemy units on board Scaled alliance increases the magical resistance of all units on boardĬertain abilities or alliances can reduce magic resistance, such as Jull’s Barrels and the Mage Alliance. Pudge’s 3-star effect Viper’s ‘Corrosive Skin’). Magic resistance may be gained through alliances (Scaled), items (Pipe of Insight) or abilities (e.g. Magical damage is mostly dealt through abilities and items, and can only be reduced when the target unit possesses magic resistance.Ĭertain units possess innate magic resistance. When a unit has a negative armor value, it will take increased physical damage. Chainmail, Craggy Coat).Ĭertain unit abilities and alliances may reduce armor on units, such as the Heartless alliance, Slardar’s ‘Corrosive Haze’, or Anessix’s ‘Enthrall’. Physical damage taken may be reduced on units when they possess armor, whether innate, through the Warrior alliance, or by holding items (e.g.

This can be accessed through (1) the main menu (see image A below), or (2) while in a game, by clicking the cog icon on the top right corner (see image B below). You can learn more about abilities by reading the rulebook in the game. Found in the RulebookĬertain Underlords also possess abilities that deal physical damage, such as Enno’s ‘All-Out-Attack’ or ‘Dr Enno’s Soothing Balm’. Certain alliances may also deal extra physical damage, such as the Poisoner alliance (15 damage per stack). Some of these abilities include Bristleback’s Quill Spray and Dazzle’s Shadow Wave.

Critical hits and certain unit abilities may also deal physical damage. Physical damage may be dealt by units (such as heroes or Underlords) through autoattacks. The proceeding section will explain more about the different damage types seen in Dota Underlords. The different coloured bars represent the different sources of damage, where green is usually by autoattacks, blue by abilities, and a third one, purple, is by items (although this not a hard and fast rule).Damage that does not state ‘autoattack’ usually come from abilities or items.All ‘Autoattack’ damage is physical damage and will appear as such.The numbers on the image are explained below: In the image above, we can see that the unit ‘Vengeful Spirit’ has taken damage from a plethora of sources. It would be good to acquaint yourself with understanding the different damage types and their effects in Dota Underlords. We will release more guides on this topic further down the road. This is an interesting and informative feature that can help you determine how your units are being affected in certain battles as it can inform your decision making when it comes to positioning or itemization of your important units.
